![]() Please be respectful that everyone has a different level of Blender experience, and all Blender users are welcome to post here. By making a detailed report, you can help the Blender team identify and fix the bug! Posting your complaint on Reddit is unlikely to get help. If the bug persists and you can reliably reproduce it, check out this guide for reporting bugs. Make sure you are running the latest version - it might have the fix! If you are sure you are doing everything correctly, but Blender is crashing, freezing, corrupting your files, etc – this is a bug. If you need to include someone else's art as a reference, add it as a link rather than an image in your top level post.įeedback requests and tutorials should be posted to r/blender instead. This includes vague requests like "What can I improve?" All posts must be focused on a specific problem you've encountered. When you have figured out the solution, please mention it in the comments if it is not already there.Īlso, apply the "Solved" flair so others know that the problem is resolved!Ĥ) No artwork, tutorials, and feedback requestsĭon't post finished art or tutorials. If images can help explain your problem, use clear, uncropped screenshots, not phone photos. Summarize your problem in the title, but add additional details- text, images, links- in the post body or in comments. If you link a video, provide a time stamp. Try adding a link to file so helpers can investigate issues you wouldn't know to. Explain what you've already tried and what went wrong. Try to find a solution by looking it up online – most issues can be resolved this way!ĭoing your own research will save everyone time, and help you learn faster!ĭescribe your goals in detail. ![]() Please be considerate to the mods and the helpers and add your unsolved flair, and change it to solved when your question has been answered. ![]() If you mark your post as solved, please also post the solution if it is not already in the comments. Please use the solved and unsolved flairs appropriately. Sculptris uses a pretty rough method to split up the UV space and a human selection would put make more use of the texture space, but the result is nonetheless impressive.Help and questions for Blender, a great, open source, free 3d application. Once you finished your work in paint mode, you can export the mesh in OBJ format and it will keep the UV coordinates. ![]() You can paint with monotonous colours, load a texture and paint it at the places you want and also create bump maps to add further detail to your mesh without increasing the polygon count. The user can specify the pixel size of the UV map, but keep in mind that the width will be doubled if you leave the symmetry mode during painting as the program won't use the same UV coordinates for both sides any more then. Finally the modeler can define the areas that shall get more UV space by weighting those areas with a special tool in the model creation phase. Sculptris will effectively divide the mesh's UV coordinates so that the whole UV map is equally shared on the whole mesh, but it's also possible to distribute the UV space according to the number of vertices in an area rather than the size of the faces. Once the paint mode is entered, it's not possible to change the shape of the mesh any more except by loading a previous saved file. By using the OBJ format is it possible to exchange the mesh between Blender and Sculptris in both directions, as both can import and export the format.Īfter the shape of the mesh is defined, you can start painting it to create the UV map. The program is able to run even with many polygons uninterrupted on older hardware, but if it should ever crash for some reason it will recover the last session at the next start.ĭuring the modeling process can textures be used as brush shape to draw detailed patterns with real polygons onto your model. Usually you work with hundred-thousands of polygons when creating your mesh and afterwards use Sculptris' "Reduce Brush" tool to bring the polycount down to a number that is reasonable for your targeted use. Sculptris is superior to Blender's sculpting mode as it adds more polygons to the model to describe the shape instead of just moving existing polygons around. It is not recommended though to enable the feature again once you disabled it because all asymmetric details will either be removed or mirrored on the other side again. By default will Sculptris mirror your actions on one side of the mesh to the other side, but that feature can be turned off. ![]() It is recommended to start modeling without the intention to make a serious model at the beginning and to just try out how the tools work. The easiest way to learn Sculptris is learning by doing. The Sculptris Homepage - Download, Forum. ![]()
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